Tag: Basic Rules
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Holmes Basic D&D: The Original Basic
Holmes Basic D&D, edited by Dr. Eric Holmes and published in 1977, served as a transitional guide between original D&D and later editions. It refined character creation, emphasized treasure acquisition over combat for experience points, and promoted creativity in gameplay. This edition remains a significant gateway for new players into the RPG world, balancing structure and flexibility while preserving the… Read more…
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B4: The Lost City – Retrospective & Review
Dungeon Module B4: The Lost City, a classic D&D adventure by Tom Moldvay, invites players into a survival scenario within a ruined civilization. Players navigate a mysterious pyramid, engaging with factions while facing the looming threat of Zargon. Its enduring legacy and flexible structure make it a beloved module for modern and classic gamers alike. Read more…
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B3: Palace of the Silver Princess Retrospective and Review
This review of Dungeon Module B3: Palace of the Silver Princess explores its origins, particularly the contrasting designs by Jean Wells and Tom Moldvay. Highlighting its unique, open-ended gameplay and themes of corruption, the review reflects on the module’s controversial history, the influence of the Eye of Arik, and questions about its worthiness for modern play. Read more…
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Moldvay Basic D&D: A Beginner’s Guide to Old-School RPGs
Moldvay Basic D&D, published in 1981, revolutionized tabletop RPGs by offering a streamlined, accessible system focusing on exploration and creativity. It serves as an effective introduction for new players while maintaining depth for veterans. The game prioritizes treasure acquisition for experience points, emphasizing clever play over combat. Overall, it encapsulates the essence of classic D&D adventuring. Read more…
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B2: The Keep on the Borderlands Retrospective and Review
The post reviews “B2: The Keep on the Borderlands,” a classic Dungeons & Dragons module by Gary Gygax. It highlights its significance, tips for new DMs, and the gameplay experience. The author emphasizes building a sense of fear and storytelling depth, providing strategies for running encounters and engaging players effectively throughout the adventure. Read more…





