Hey, #StatRollers! Last week I posted a piece entitled "What do I need to get started with Dungeons & Dragons 5th edition?" It was intended to be a beginner's guide to what a brand new player would need to have or purchase to get started in the Dungeons & Dragons hobby. I got a message from... Continue Reading →
Dungeons and Dragons is Better Without the DM Screen
Hey there StatRollers! Let me play Dungeon Master for a moment and set the scene for you. Your D&D party has been adventuring for months. They have uncovered deep and intricate plot hooks, dealt with nefarious ne'er do well NPCs, tracked through miles of desolate wasteland and delved down into the deepest, darkest, most dangerous... Continue Reading →
What do I Need to Get Started Playing Dungeons and Dragons Fifth Edition?
Hey, interwebs! Are you asking yourself, What do I need to get started playing Dungeons & Dragons Fifth Edition? Are you tired of simply WATCHING Dungeons and Dragons live streams like Critical Role or Acquisitions Incorporated (or my personal favorite) Dice Camera Action like it's your job, and READY TO PLAY Dungeons and Dragons Fifth Edition yourself? Side... Continue Reading →
Adding a Morale Mechanic to Dungeons & Dragons 5e
I am not new to the concept of role playing games, but I am relatively new to the Dungeons & Dragons 5e core rules set. And, while there are many things I like about the game, like the advantage mechanic, the inspiration mechanic, and the inclusion of backgrounds, there are also some things I don't... Continue Reading →
Why is the CR System in Dungeons & Dragons 5e so Complicated?
For the past week or so I've been talking about different aspects of the Dungeons & Dragons 5e core rules set that make it a great RPG. The different game mechanics like advantage, inspiration, and character backgrounds. So today, I thought I would switch it up a bit and talk about an aspect of the... Continue Reading →
Using Minis Vs. Theatre of the Mind in your Dungeons & Dragons 5e Game
When I first began playing Dungeons & Dragons (way back before the interwebs, in the 80's) I never used minis. Sure... During complicated encounters, I might draw locations on paper, or use dice just to keep track of where everyone was, but for the most part, I just used my imagination. Not because I had... Continue Reading →
Dungeons & Dragons 5e Backgrounds
For the past week or so I've been talking about different aspects of the Dungeons & Dragons 5e core rules set that make it a great RPG. The different game mechanics like advantage and inspiration. So today, I thought I would talk about another aspect of the D&D 5e system that I think is fantastic,... Continue Reading →
Dungeons & Dragons 5e Inspiration Mechanic
Last week I wrote a piece about the Dungeons & Dragons 5e advantage and disadvantage mechanic. This week, I'd like to follow that up with another look at a mechanic that I think makes the Dungeons & Dragons 5e core rules set fantastic (especially for new players and DM's). The Dungeons & Dragons 5e inspiration... Continue Reading →
Dungeons & Dragons 5e Advantage and Disadvantage Mechanic
One of my favorite things about the Dungeons & Dragons 5e core rules set is its simplicity. That simplicity is what drew me back to Dungeons & Dragons, and I believe it's the simplicity and accessibility of Dungeons & Dragons 5e that is spurring the phenomenal growth of the hobby. The thing that contributes to that... Continue Reading →